2004 FANTASY FOOTBALL - LEAGUE RULES

OFFENSIVE PLAYER SCORING

RUSHING PASSING & RECEIVING KICKING
1-2 yds. 5 pts. 1-19 yds. 5 pts. 17-35 yds. FG 3 pts.
3-9 vds. 7 pts. 20-39 yds. 8 pts. 36-45 yds. FG 5 pts.
10-29 yds. 10 pts. 40-59 yds. 10 pts. 46-55 yds. FG 10 pts.
30-49 yds. 13 pts. 60-79 yds. 15 pts. 56-UP yds. FG 15 pts.
50-74 yds. 15 pts. 80-99 yds. 20 pts. Extra Point 1 pt.
75-99 yds. 20 pts. 2-Pt. Conv 2 pts.
2-Pt. Conv 2 pts.

 

BONUS POINTS

QB passes for 300 yards or more       5 pts.

for each additional 50 yards passing

      5 pts.
QB passes for 4 or more TDs       5 pts.
Any player scoring 3 or more TDs       5 pts.

Any player rushing for 100 yards or more

      5 pts.

for each additional 50 yards rushing

      5 pts.

Any player with 100 yards or more receiving

      5 pts.

for each additional 50 yards receiving

      5 pts.
Any player with 7 or more catches       5 pts.

for each additional 7 catches

      5 pts.

DEFENSIVE TEAM SCORING

 

KICK RETURN  15 pts.
DEFENSIVE TEAM SCORE  10 pts.
SAFETY   5 pts.
SHUT OUT by DEFENSIVE TEAM  15 pts.

 

Quarterbacks, Running Backs, Receivers and Kickers can only score on offensive plays - 
Runs, Passes, Receiving, Fake FG attempts and Fake punts. 

Laterals are considered a run.
(If on a pass play, Quarterback will be awarded TD pass.)


Defensive teams can only score on defensive plays - 

Interception returns, Fumble returns, Blocked punt returns, Blocked FG returns and Safeties.

Scoring on any unusual play will be determined using the same criteria as the NFL uses to interpret the play.

 

 

DRAFT RULES

Draft 16 players and 2 Defensive teams. (18 rounds)

DRAFT EACH WEEK PLAY
3 Quarterbacks                             1 Quarterback
Running Backs 2 Running Back
6 Receivers 3 Receivers
2 Kickers Kicker
2 Defensive Teams 1 Defensive Team

 

WAIVER MOVES / TRADES
After Week # 2, each team will be allowed to pick up 1 player per week, in reverse order of the current standings.
Each team is allowed 6 moves for the entire year, at a cost of $5 per move (the first move is free). When picking up a player on waivers, you must also cut 1 player. Commissioner must be contacted for all moves by 11:00 a.m. on Saturday. In cases of two teams that are tied that week wanting the same player, the tiebreaker will be: (1.) Head to Head record, with loser of that game picking first. (2.) If two games have been played, with a split, the combination of scores of both games, loser picking first. (3.) If no Head to Head games, then previous weeks standings will be used.

Trades can be made at any time, up until the start of the Week 14 games. No Trades can be made after the Week 14 Trading Deadline. Please notify the commissioner of the details of any trades before lineups are turned in for that week. 

MONEY

Each franchise cost $100 + Waiver Move fees.
Top points for each week receives $20.
Commissioner Fee $40 

Top 2 Division Winners Qualifies for Playoffs-Week 14
Most points scored breaks any ties.
1st Place vs, 2nd Place, in each division. (Week 15)
Winners meet in Super Bowl (Week 16).

Season
1st Place 45%
2nd Place 25%
3rd Place 15%
4th Place 10%
5th Place 5%
Super Bowl
Winner $75
Runner Up $25


LINEUP

If your lineup is not turned in to the commissioner by noon on Sunday, your last week's lineup will be played.
Players playing on Thursday or Saturday must be turned in before game time on those days. 
This includes calling on a Thursday or Saturday to remove someone from your lineup from the previous week.
 Failure to call before game time on any day indicates a player will remain in the starting lineup.

NO EXCEPTIONS!!